Walder Martinez

Composer | Sound Editor | Re-Recording Mixer

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Sound

for

Games

I create immersive audio experiences for video games — from cinematic soundscapes and dynamic foley to adaptive music and crisp UI effects.
Whether it’s AAA or indie, I bring emotion, clarity, and impact to every moment.
"Sound design for games is not just about effects — it’s about storytelling. I design audio that responds to gameplay, enhances immersion, and resonates with the player on an emotional level."
Each sound is crafted with intention, to serve both the mechanics and the mood.

I offer complete game audio solutions:

• Sound design (SFX, UI, footsteps, interactions)

• Ambiences and atmospheres

• Adaptive/interactive music

• Voice editing and implementation

• Middleware integration (Wwise, FMOD)


From prototype to final mix, I work closely with developers to make audio a core part of the experience.


I collaborate with studios, developers, and game designers to shape worlds through sound. Whether you’re building a dark narrative puzzle, an action shooter, a whole online casino, or an open-world RPG, I can help bring your vision to life — sonically.

This is a small compilation of some of my work in sound for games.

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